IS2010 Model Curriculum Core Assessment Examination

IS2010 Model Curriculum Core Assessment Examination

I.S. CURRICULAR IMPLICATIONS OF ONGOING CHANGES IN MOBILE APP DEVELOPMENT Presented to the 2015 Conference of The International Association for Computer Information Systems Clearwater, Florida October 7-10,2015 Tom Hilton, University of Wisconsin Eau Claire Liqiang Chen, University of Wisconsin Eau Claire Topics A Brief History Model Curriculum Pedagogy Summary A Brief History Hardware 1946 Motorola Radio phone

1947 Bell Telephones First FCC Petition Firmware telephone 1983 Motorola DynaTAC 8000x (the Brick) Firmware Feature Phones 1989 1992 1993 1999 1999 2000 2002 2003 2004 Motorola MicroTAC Motorola International 3200 (first digital cell phone) Nokia 1011 (first GSM cell phone, first texting phone)

Blackberry 5810 (an early Java-based phone) Nokia 7110 (first WAP browser) GPRS cell system (enabled global phones) Nokia 7650 (first camera phone, first Symbian OS phone) Sanyo SCP-5300 (first camera phone) MotoRazr V3 (ultimate pocket-sized flip phone) Software App Phones 2007 iPhone (first iOS downloadable-app-enabled phone, first ecosystem) 2008 HTC Dream (first Android smartphone) Other (e.g., Windows Phone) IS 2010 Model Curriculum Structure IS 2010.C1 Foundations of Information Systems IS Minor IS 2010.C2 Data & Information Management IS 2010.C3 Enterprise Architecture

IS 2010.E1 Application Development IS 2010.E2 Business Process Management IS 2010.E5 Enterprise Systems IS 2010.E6 HumanComputer Interaction IS 2010.E10 Knowledge Management IS 2010.C4 IS Project Management IS 2010.C7 IS Strategy, Management &

Acquisition IS 2010.E7 Information Search & Retrieval IS 2010.C5 IT Infrastructure IS 2010.C6 Systems Analysis & Design IS 2010.E3 Collaborative Computing IS 2010.E4 Data Mining / Bus Intelligence IS 2010.E8 IT Audit & Controls IS 2010.E9 IT Security & Risk

Management IS 2010.E11 Social Informatics iOS Development Technology Android Development Technology IS 2010 & Mobile App Development

C1 C2 C3 C4 C5 C6 C7 Foundations of Information Systems Data & Information Management Enterprise Architecture IS Project Management IT Infrastructure Systems Analysis & Design IS Strategy, Management & Acquisition E1 Application Development E2 Business Process Management E3 Collaborative Computing E4 Data Mining / Bus Intelligence E5 Enterprise Systems E6 Human-Computer Interaction E7 Information Search & Retrieval E8 IT Audit & Controls E9 IT Security & Risk Management E10 Knowledge Management

E11 Social Informatics Mobile business opportunities Streaming data acquisition/processing BYOD Shortened dev cycle, user-centricity Heterogeneous clients/networks Mobile app design (e.g., client v. server) Mobile strategy Mobile development environments Impact of mobile on processes Collaboration via mobile devices Real-time BI SAP on a Phone Mobile UI issues Mobile searches (including audio/video) Auditing & controlling mobile devices Mobile security Mobile knowledge sources & outlets Utilizing always-on connections Pedagogy for The Mobile-App-Enabled Student Time/Location-independent Always On

Selective Attention Content Bites Sequence/Organization Selective Collaboration Teams, cheating Multimedia Literacy How to engage, what to memorize Media choice, prep time, spontaneity Summing Up Current Challenges We face the challenges were telling our students theyll

face Development Environments & Tools Development Methods & Project Management Design Issues Output devices/media Input devices/media Client-Server division of code execution Connection lag Local app vs. Web app Security, errant users App management THANKS! References BergvallKreborn, B., & Howcroft, D. (2014). Persistent problems and practices in information systems development: a study of mobile applications development and distribution. Information Systems Journal, 24(5), 425-444. Retrieved May 16, 2015, from Clark, J. F. (2012). History of Mobile Applications. Lexington, KY: University of Kentucky. Furner, C. P., Racherla, P., & Babb, J. S. (2015). What We Know and Do Not Know About Mobile App Usage and

Stickiness: A Research Agenda. International Journal of E-Services and Mobile Applications, 7(3), 48-69. Retrieved May 16, 2015, from Humayoun, S. R., Hess, S., & Ebert, A. (2014). Report from the workshop on prototyping to support the interaction designing in mobile application development. ACM SIGSOFT Software Engineering Notes, 39(1), 28-30. Retrieved May 16, 2015, from Iacob, C., Harrison, R., & Faily, S. (2014). Online reviews as first class artifacts in mobile app development. Mobile Computing, Applications, and Services, 47-53. Retrieved May 16, 2015, from Khalid, A., Zahra, S., & Khan, M. F. (2014). Suitability and Contribution of Agile Methods in Mobile Software Development. International Journal of Modern Education and Computer Science, 2, 56-62. Retrieved May 16, 2016, from Meyers, J. (2011, May 6). The Incredible 70-Year Evolution of the Cell Phone. Retrieved from Business Insider: Rosethal, P., & Dhariwal, K. (2015). Proposed IS 2015 Model Curriculum. The Business Forum Journal. Retrieved October 8, 2015, from Topi, H., Valacich, J. S., Wright, R. T., Kaiser, K. M., Nunamaker, J. F., Sipior, J. C., & de Vreede, G. J. (2010, January 9). Curricula Recommendations. Retrieved from ACM: Association for Computing Machinery: https:// Zhang, M. W., Tsang, T., Cheow, E., Ho, C. S., & Ho, R. C. (2014). Enabling Psychiatrists to be Mobile Phone App Developers: Insights Into App Development Methodologies. JMIR mHealth and uHealth, 2(4). Retrieved May 16, 2015, from

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