Thoughts on the Design Process Navigational Aids for
Thoughts on the Design Process Navigational Aids for the Journey of Creation The Journey of Creation is About Productive Originality Create a successful BattleBot
by making a commitment and making it happen Understand why ideas do or do not make sense Process Logic Thinking, visualizing, building and testing. Trading on the currency of being focused
and working hard. Passion gets you through the hard parts of journey Desire The Great 8 Mix and Match the Steps, but Understand the Problem Understand the Problem Develop Ideas
Create Drawings Select the Best Ideas Integrate Visualize the Ideas Evaluate Build and Test
The 5 Budgets Rule the Design Process Time Budgets There is never enough so use it wisely. Money Budgets Nuff said. Weight Budgets You cant do everything. Make smart choices
about what your robot will do and how it will do it. The 5 Budgets Rule the Design Process Knowledge Budgets At the start of the project cycle, trade some Time for Knowledge. Work within your knowledge budget.What you dont know can and will hurt you! Power Budgets Big motors, high speed and torturous torque curves
need big batteries. Big batteries impinge on weight budgets. You have to run hard for 3-5 minutes. Understand the Problem Its the game..smarty! KNOW THE RULES! Know the GAME
3D Studio Max 4 Talk about the game.a lot. Ask Essential Questions About the Game. How can the game be won? How can the game be lost? How fast do I have to move to score? How long is a game?
These are good starter questions. There are thousands more Brainstorming is About Developing Ideas Develop and Share Ideas Lots of Ideas
Make Statements About the BattleBot Write 100 things about the robot, write them, write them on a plane, write them, write them on a train, write them, write them until you go insane! Copy them in your design notebook Develop Multiple
Solutions Create Specifications Clearly describe what your robot will do and be Maneuverable Fast Use Pneumatics to Lift Opponents
4 Wheel Drive Differential Steering What does your machine have to do to play? Before You Build Know WHAT your Robot will do Recognize design trade-offs Time/Money/Knowledge/Power/Weight
Know HOW your Robot will do it. Anticipate problems Study Mechanisms and Materials Build and Test Assemblies What comes first. These are not questions What comes before How
Ask Essential Questions About the Stuff You Need to Build a BattleBot. How do I make wheels and axles move? How much power can the motors produce? Think of a few hundred more. Visualize the Prize Combine and Analyze the Ideas Make Sketches of the Ideas
Use CAD Skills to Parallel the Prototyping Process Build Models of the Idea Build Test and Evaluate Build a Drive Train and Test It Build things that work, and work and work Make a Controllable Platform Put 100 lbs on it
Test and Evaluate the Sub-Assemblies Make modifications and changes Make a Decision Matrix Compare Ideas Rationally 4 Wheel Drive 2 Wheel Drive Time
2 1 Money 2 1
Knowledge 2 1 Power 1 2
Weight 2 1 Two wheels have advantages with respect to the 5 Budgets Do the Math
(W/H) x CD-10 = Your Machine W = WHAT you want the machine to do H = HOW you expect the machine to do it CD-10 = What the machine CAN DO given the available time and resources Simple is Often Elegant E = mc 2
Good designers understand the power of simple elegance Use the BBIQ Table Top Prototyping Kit To: Model Ideas Combine Components Integrate
Assemblies Test Concepts Model It Test It Evaluate It Refine the Design
Build It Think Modify Build Evaluate Test
Refine the Design Deliver a Working Robot on Game Day Win the Crowd Maximus. Play with the BattleBot Take the Time To Make Your Bot Beautiful
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